Again, paraphrasing Jim Blascovich and Jeremy Bailenson in their book Infinite Reality:
In a virtual reality version of a casino, it was “eerily quiet”. They could’t get fully into the experience without sound. Once background and situation-relevant sounds were introduced, the virtual reality became more real.
With software, this should be quite achievable:
- record sound in the location
- identify the sounds that trigger human responses (we block out most)
- create a soundtrack full of randomness
The sound will be contrived but convincing. For VR to work, all of your senses need to be in agreeance.